Thoughts on Secret Cinema

This has been sat in my drafts for nearly two months now. I’m not sure why. So here it is. I went to my first Secret Cinema show last weekend (or y’know, months ago, now) – “Tell No One”. The run is over, so I can say that it was based around Kubrick’s Dr Strangelove. […]

Violence in LARP 1: Context

Last year, in a post on part of the Dogma 99 manifesto, I wrote: When two characters cannot agree to disagree, their methods for settling their squabble, nine times out of ten, are some form of violence, be it physical or supernatural. I can bang on for a bit about why this is, but it […]

Child-like gaming

I’ve been thinking a lot about this over the past few months.  Partly, I’ve been thinking about it as I see my friend’s and family’s kids grow up, and I think about the challenges of running games for children, rather than adults and partly I’ve been thinking about it in relation to games based on children’s […]

London Under

Yeah, this still exists, doesn’t it? A couple of people periodically nag me to write something on here again, and this time I’ve actually got something I want to write about so, yeah, back on this horse. For the first time in a good few years, I went and played in a LARP, oh two […]

Post-Hauntological LARP

Nothing like starting a project getting out into the wild, past the point where I can make enormous structural changes to make me see all the flaws in it. Well, nothing to be done now, but I want to note this set of thoughts down so I can try and get some use out of […]

Fell Off The Edge Of The World

Well, that didn’t go so terribly well, did it?  I kind of stopped writing here as the real work of getting this LARP together started.  I have, over the intervening months, had Many Thoughts, of course, and I probably ought to catch this blog up on them, but it’ll take a while. So the short version is that we’ve […]

Radio Silence

Sorry, it’s all gone a bit quiet around here. I’m currently expending most of my LARP-brain energy on writing a basic system to use for our next LARP, which means I have less time for abstract theory in amidst all the annoying maths, and trying to work out how to mechanically incentivise certain kinds of […]

Horror in LARP, part 3

Warning, this one gets a little incoherent.  I’m clearly trying to have an idea here, I’m just not sure what it is yet. So, having basically said that I think horror is being alone and helpless in the dark, and therefore not terribly well suited to the agency-prizing communal space of LARP, it’s time to […]

Horror in LARP, part 2

So here’s my start point with horror in LARP: it is incredibly bloody hard.  It may even be unworkable.  (I should say at the outset that I am aware that one could run special events that get around any of the individual limits that I’m laying out here, but for the sake of the argument I’m defining […]

Horror in LARP, part 1

A friend of mine went Zombie paintballing at the weekend, and did not have a good time.  From the descriptions they gave, and indeed, from the company website, it was clearly paintballing, with a zombie apocalypse scenario added for fun, rather than a “proper” LARP, even though the organising staff remained “in character” all the time […]