Violence in LARP 1: Context

Last year, in a post on part of the Dogma 99 manifesto, I wrote: When two characters cannot agree to disagree, their methods for settling their squabble, nine times out of ten, are some form of violence, be it physical or supernatural. I can bang on for a bit about why this is, but it […]

Child-like gaming

I’ve been thinking a lot about this over the past few months.  Partly, I’ve been thinking about it as I see my friend’s and family’s kids grow up, and I think about the challenges of running games for children, rather than adults and partly I’ve been thinking about it in relation to games based on children’s […]

Post-Hauntological LARP

Nothing like starting a project getting out into the wild, past the point where I can make enormous structural changes to make me see all the flaws in it. Well, nothing to be done now, but I want to note this set of thoughts down so I can try and get some use out of […]

Horror in LARP, part 2

So here’s my start point with horror in LARP: it is incredibly bloody hard.  It may even be unworkable.  (I should say at the outset that I am aware that one could run special events that get around any of the individual limits that I’m laying out here, but for the sake of the argument I’m defining […]

Technology As A Tool

Just a little bit of generalised thinking out loud. I was reading an article on the excellent Gaming As Women about the use of mobile phones in LARP which got me thinking.  In the first place it got me thinking that there might be people reading this who don’t know about Gaming As Women, and they […]

The LARPers vow of Promiscuity

I’m going to deal with another retro LARP-manifesto classic, just so I know I’ve covered it off.  This time it’s a pair of documents, The Manifesto of the Turku School and The LARPers Vow of Chastity.  I’m not going to break them down like I did Dogma 99, I’m just going to flag them up, and then talk […]

Dogma 99, Part 5

Last two!  I’ll have to think of something else to talk about next week. 9. Game mechanics are forbidden. I like it, I like it a lot, but the quote from the follow on in the manifesto is “(rules for the simulation of for instance the use of violence or supernatural abilities are not permitted)”.  It’s […]

Dogma 99, Part 4

I’m going to run through three today, in the hope of limiting this set of posts to just five… 6. Superficial action is forbidden. Another one I would be very interested to try as a device, just not right now.  What they mean by “superficial action” is, basically, violence, or the threat of violence.  They’ve […]

Dogma 99, Part 3

4. All secrecy is forbidden. This one interests me in an abstract sort of way.  I’m not sure it’d suit the needs of a serial game, because I think/hope that part of the enjoyment for players in games I run is finding out what’s going on in play, and reacting to it in the moment.  Additionally, I […]

Dogma 99, Part 2

There are two items in the manifesto that I think are driving at the same thing from slightly different angles, so I’m going to cover them off together. 2. There shall be no “main plot”. As anyone who has played in my games will attest, this is one I’m disposed to pretty much reject outright – not […]